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Musense

Supporting adults with Autism in the museum space

UX Case Study

User Research: Competitive Analysis, User Interviews, Journey Mapping

UX Design: Sketching, Interaction Design, Prototyping

Aug 2022-Dec 2022

-Class Project

2 UX Designs

2 UX Researchers

Problem Statement

According to the CDC, more than 5.4 million adults in the United States have Autism Spectrum Disorder(ASD).

Given the significant presence of autistic individuals in the American population, there exists a need to support this group. This project decided to focus on supporting individuals with ASD plan and enjoy a trip to a museum.

Why Museums?


Despite the value that museums offer to the general public, adults with ASD are not necessarily included within the range of beneficiaries.


Within museum spaces, large crowds, tight corridors, glaring lights, constantly repeating sounds from museum installations, and an endless stream of other stimuli and information can easily overwhelm an adult with ASD.

Product Overview

Musense is a mobile site that provides information about sensory conditions at each museum, sensory accommodations, calendar views for Autism-friendly events, and a stress management support tool to help users manage anxiety in museums.

Our Process

Surveys

Cognitive Walkthrough

Semi-structured interviews

Affinity Mapping

Qualitative Coding

Design Requirements

Concept Sketching

Brainstorming Workshop

Contextualization

Literature Review

Evaluation

Design

Research

Analysis

Define

Ideation

Wireframes

Mid-Fi Prototype

Hi-Fi Prototype

Heuristic Evaluations

Stakeholder Testing

User Testing

Quantitative Research

Observations

39%

Visited museums by themselves

68%

Prepped for a trip to a museum

25%

Felt anxiety due to breaking their routine by visiting a musuem

69%

Experienced anxiety because of crowds in museums

46%

Overwhelmed due to loud sounds in the museum space

We used quantitative research to better understand persons age 18 and older who have Autism. We used a survey to understand the familiarity and usage of current museum resources. We also wanted to get a general understanding of how participants view museums. Through a screener question, we identified participants based on their self-classification of having Autism.

Qualitative Research

Showcases key interaction points in a typical museum journey

Features :

This activity was performed to understand the different steps someone takes when visiting a museum.

Cognitive Walkthrough

Used an affinity map to organize insights into major themes

Focused on museum resources, museum experiences, and coping mechanisms

Features :

After analyzing the data from our survey, we wanted to determine what areas we want to expand on in the interviews and what areas our survey didn’t cover.

Semi-Structured Interviews

User Needs

A way to manage anxiety around others in a public environment

Users need a way to regulate an overwhelming amount of stimulants

A personalized way to plan for a trip to a museum


A reference of what museum accommodations are available for individuals with ASD

A way to assess the environment of an exhibit before visiting


Sketches/Low-fidelity Wireframes

Museums

Search location

MUSEUMS

EVENTS

DESTRESS

Museum Features

Sensory rooms

Search

Accessibility Map

Lighting

MUSEUMS

EVENTS

DESTRESS

Reviews

Based on our feedback, we found that users found it unnecessary to have a feature for ticket purchasing. We decided to utilize the page for highlighting sensory friendly events at different musuems.

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Event Calendar

MUSEUMS

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DE-STRESS

Sensory Friendly Day at the High Museum

Experience the museum with reduced crowds, less noise and dimmed lights.

Puppetry Museum Sensory Theater

Enjoy a puppetry theater performance.

Final Designs

Museum Map

Musense loads in first on the Museums tab, allowing users to explore a pinned map or corresponding ordered list of nearby museums based on location data.


Users can tap on a pin, bringing up the card for that museum, or they can swipe to drag the list view up and select a museum card that way

Tap to learn more about a specific museum.


Museum Features

Several different information buttons are listed for a specific museum. Users can tap and scroll to view the information provided by both the museum and community sources. Through these cards, users can learn how many sensory rooms a museum has and where to find them, what the lighting conditions around the exhibits are, and what the usual order of operations for a visit looks like.


Accessibility Map

A feature that received much positive feedback during our wireframe review was the accessibility map pages. These feature a live floor map that can be filtered to show crowd densities, accessible routing, and sensory room locations.

Events

 Users can also navigate to the “Events” tab to browse a calendar for sensory-friendly events hosted by museums. They can choose a day they are available, and a list of any scheduled events for that day will pop up, along with museum info, admission prices, and other details.


De-stress

This section serves as a stress relief aid to help users manage any anxiety attacks or other stress responses that they might experience from overstimulation at a museum. This feature provides a variety of options for stress management, like guided meditation/breathing exercises, a white noise generator, calming music, tips for calming anxiety, and relaxing videos to help users escape from stressful situations.

Key Takeaways

This project allowed for me to learn the process of going through the full UX process from research to design. I was also able to learn how to work with a group of researchers and designers to build a product. Some things that I would like to iterate on if time permitted would be the overall design language, to ensure that all the pages are cohesive in terms of the elements are being utilized.

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FERNBANK MUSEUM

Sensory rooms

Lighting

Accessibility Map

Social Story

Sensory Bags

MUSEUMS

MUSENSE

EVENTS

DE-STRESS

Your are here

Musense

Supporting adults with Autism in the museum space

UX Case Study

Roles/ Responsibilities

User Research: Competitive Analysis, User Interviews, Journey Mapping

UX Design: Sketching, Interaction Design, Prototyping

Timeline

Aug 2022-Dec 2022

Problem Statement

According to the CDC, more than 5.4 million adults in the United States have Autism Spectrum Disorder(ASD).

Given the significant presence of autistic individuals in the American population, there exists a need to support this group.


This project decided to focus on supporting individuals with ASD plan and enjoy a trip to a museum.

Why Museums?


Despite the value that museums offer to the general public, adults with ASD are not necessarily included within the range of beneficiaries.


Within museum spaces, large crowds, tight corridors, glaring lights, constantly repeating sounds from museum installations, and an endless stream of other stimuli and information can easily overwhelm an adult with ASD.

©Seka Dembure 2024